"EUROPA 1400 - The guild" Fix-List, Patch 1.05 beta-2 Bugs & Crashes: - the task switch was removed because of serious errors - several reasons for crashes in the early game are solved - several reasons for crashes in the progressive game (beginning in 1500) are solved - creating a character the presented names were and - goods could not be taken or used in the inventory with a single mouse click - during a duel one of the rivals did not face his opponent and therefore wasn't able to act - when picking pockets the thief could take more money than the character owned - when the master of the guild tried to upgrade the guild house without having money, it resulted in a crash - other towns on the far trader's map could not be seen any more - old screenshots were overwriten with newer ones - opening a message while being at the townhall in the book "financal laws" a wrong text was displayed - when right clicking on an investigated building in the information paper in the thieves' guild a wrong text was displayed - being at the thieves's guild, the robber's castle or the guardhouse carriages could be bought via the transport button in the town display without having a warehouse. this often caused a crash - adepts in the player's companies didn't get salary. this caused in a bad relationship between player and master - adepts in the player's companies didn't get their piece of a bonus. this caused in a bad relationship between player and master - there was no message that there was not enough money to be able to buy a certain building Multiplayer: - there often occured similar or equal random events --------------------------------------------------------------------------------- "EUROPA 1400 - The guild" Fix-List, Patch 1.05 Bugs & Crashes: - Taskswitch will work now - >Blacken the name< will work normal - Bugs in the hotkey routines are fixed - Drawing selection frames with the T&L.exe are functional without problems - Evidence disappeared for no appearent reason - No more purse cutting when there is not enough cash - A bug in the family tree is fixed - Kidnapped characters will stay in the cell - If a human player was kidnapped while being inside of a building, he would only show up in the cell if he left that building - During a kidnapping action there will be no random events - At the end of a kidnapping action the kidnapped character will be released - The scrolling with the right mouse button in the city view will work normal - The prison can be upgraded by the mayor - The prison had a purchasing button which has been removed - Once the human player entered the prison cell he was only able to leave it using quickjumps - The button >Office overview< disappeared sometimes - Not all tooltips were working properly - If the player initiated a >combat< or >stealth< training for a thief, robber or guardian at the end of a round, a message appeared at the beginning of the next round stating that the training was finished, but there was no effect - There was a crash concerning the 2D-map when the player owned most of the city and had lots of employees - When the dies and continues the game with a character of a different gender the character mesh wasn't updated - From time to time employees wouldn'd leave the workshop at the end of the working day - The human player was able to purchase buildings for which he had insufficient privileges in the town hall - Occasionally if the player repeatedly pressed the right mouse button the game would crash - If the human player inherited a workshop he was unable to use the masters' certificate if his own masters' degree was too low - Various causes for crashes were resolved Multiplayer: - After the death of a human player his talent values are now set to zero - Kidnapped human players are now asked by a master for ransom - The season is now displayed correctly on the form at the beginning of a new round - The form for entering the player name can no longer be closed using the >Back< button - The message for taking part in an auction had the button >No< - this button is deleted now and the text has been changed AI: - NPCs upgrade there buildings correctly - NPCs are much more active now - AI-master of the thieves’ guild now initiates kidnapping actions and asks for ransom - NPCs will engage the Regulars’ table much more slowlier - The city-AI will not sell any buildings which are in the progress of being build Balancing: - The effects of the individual talent values were adapted - The aggressivity of the NPCs in the advanced game was increased - Kidnapped human players now have the possibility to attempt an outbreak - AP bonuses for improvements were increased - The probability for kidnappings was lowered - The probability for extorting protection money was lowered - When attacking a building the values of the talent >stealth< of the attacker and the victim which are used to evaluate the success of such an action got mixed up. This has been fixed